| | Class | Description |
|---|
| | AssetManager |
AssetManager accepts ITextureLoader classes and indexes them for reference when making IsoSprites. |
| | GridBool |
Fixed two directional Boolean vector
+ using single vector math for performance
|
| | GridDisplay |
Unbounded two directional vector (using single vector math)
|
| | GridInt |
Fixed two directional int vector
+ using single vector math for performance
|
| | IsoDisplay |
The primitive entity for IsoHill isometric sprites. |
| | IsoHill |
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. |
| | IsoMovieClip |
This is an isometric movieclip sprite
|
| | IsoSprite |
This IsoHill class acts as a simple entity for a Starling display with one non-animating Texture
|
| | Point3 |
Basic isometric point with x y z
+ extends Point
|
| | State |
State represents a basic "state" data of a game isosprite. |