Classes
 ClassDescription
 AssetManager AssetManager accepts ITextureLoader classes and indexes them for reference when making IsoSprites.
 GridBool Fixed two directional Boolean vector + using single vector math for performance
 GridDisplay Unbounded two directional vector (using single vector math)
 GridInt Fixed two directional int vector + using single vector math for performance
 IsoDisplay The primitive entity for IsoHill isometric sprites.
 IsoHill IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling.
 IsoMovieClip This is an isometric movieclip sprite
 IsoSprite This IsoHill class acts as a simple entity for a Starling display with one non-animating Texture
 Point3 Basic isometric point with x y z + extends Point
 State State represents a basic "state" data of a game isosprite.