IsoHill Framework

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the Starling 2D framework.
Featuring:
+ Plugins - engine-wide modifications
+ Includes a TILED map parser
+ Components - logic on the IsoSprites
+ Virtually unlimited layers
+ Anti-aliasing and Mipmapping
+ Built for robust browser games

Demo v0.5

IsoHill - The GPU powered isometric engine for Flash 11

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Cutting Edge Flash 11

IsoHill is created using the most state-of-the-art techniques and tools to achieve the highest quality possible with a Flash 11 GPU accelerated isometric game engine.

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Docs & Support

I'm working as fast as I can to get to an official beta release with an example games and a community forum. For updates, follow me at twitter.com/jonathanAdunlap.

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Plugins for Tiled Editor

Easily use TILED [mapeditor.org] TMX data with the engine to import layers and assets. It's about 5 lines of code to get everything setup!

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Free & Flexible

The rendering pipeline uses plugins to modify the framework and each game entity has both game state information and a component list of its own. The engine is free under BSD license.

Github Download (compressed zip will be added at beta)